Play Style
We play your character to the target while you watch the order page. Fastest route to any rating.
The questions worth answering before you buy one, including the ones with uncomfortable answers.
Parsec unless you have a reason not to. It is remote desktop software: the booster connects to a session on your machine and plays there. You are already logged in, so no password is ever typed, stored or passed around, and the account never signs in from anywhere it has not before. You can watch, and you can close the session.
VPN exists for people who cannot leave a machine on. It means handing over login details, which is a credential risk on top of everything else.
It is not offered at all on cutoff pushes. Those sit at the top of a public ladder for weeks and are watched far too closely for it.
Yes. Letting somebody else play your account breaks the Terms of Service, and that applies to every seller in this market including us. Anyone telling you their method is approved or undetectable is either lying or does not understand what they are selling.
What a seller can control is not making it worse. The account safety guide lays out the real risk factors honestly, including the advice to not buy at all if losing the account would genuinely hurt.
If the risk is what is stopping you, selfplay and coaching involve nobody touching your account at all.
Character name, realm, battletag, a Discord tag, and the access method you picked at checkout. For Parsec, a window when your machine can be on. That is it.
Gear matters less than people expect. Where it does matter, the product page says so under requirements, and we tell you before starting rather than halfway through.
On Parsec you can watch whenever you like, it is your machine. There is also a live stream extra at checkout if you want the games on a private stream you can open from anywhere.
Either way the tracker page logs every status change and has a message thread straight to the person playing.
Each product page carries an estimate. A weapon carry is usually an evening or two, shoulders take longer because the games above 1,800 are harder, and a Gladiator push runs for weeks by nature.
Rating also moves faster when it is below your matchmaking rating, which is why a 1,500 to 1,700 climb is quick and 1,900 to 2,000 is not. That guide explains why.
Yes. Every carry includes the games needed to cap arena points for the week, because rating without the points to spend at it is half a result.
Ten games in one bracket is the minimum for any points at all, so it is not an optional extra so much as part of doing the job properly.